Hopefully Halo: Reach gets the Modern Warfare treatment

February 28th, 2010 by ep

Take a second to look around and you’ll find a lot of Halo love on this site.

It is a fantastic series created by fantastic folks. Bungie says they’ve retooled the engine for Halo: Reach. Hopefully that includes the multiplayer, too.

I find Halo’s multiplayer to be a more refined and, from a pure gameplay standpoint, better experience than Call of Duty: Modern Warfare (or Modern Warfare 2).

However, I keep going back to Modern Warfare 2 because it does many things better than Halo 3. The XP system and unlocks are the carrot dangling in front of us that is always just out of reach, until we reach xx-level XP. But that accomplishment always unlocks another, better carrot.

Bungie needs to completely revamp how they look at multiplayer. Their leveling system for Halo 3 was great. I didn’t think there could be a better FPS multiplayer experience, until I played Modern Warfare.

We got much better carrots from Modern Warfare 2, and by getting XP for virtually everything you do, it gives us quick access to the carrots. That is, until we get all the carrots and prestige and start over getting all the carrots again.

Yes, Halo’s system is more pure for hardcore folks, but it isn’t nearly as addicting.

Halo: Reach’s single player already looks and sounds amazing from everything I’ve seen and read. But if Bungie takes all of Halo’s perfect multiplayer qualities — weapons/grenades/melee, outstanding maps, animations and pacing — and mashes them with even half of MW2′s addictive qualities, Reach could end up being the most revered first person shooter of all time.

The Halo: Reach beta is fast approaching — you did keep your copy of Halo 3: ODST, right? — and we’ll know more when we get our hands on it May 3.


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